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#pragma once
// FIXME: this header can't be included because this is an API header, and SDL2
// development headers won't be bundled with crepe. Why is this facade in the
// API namespace?
#include <SDL2/SDL_render.h>
#include <memory>
#include "Asset.h"
namespace crepe {
class SDLContext;
}
namespace crepe::api {
class Texture {
public:
Texture(const char * src);
Texture(std::unique_ptr<Asset> res);
~Texture();
private:
void load(std::unique_ptr<Asset> res);
private:
SDL_Texture * texture = nullptr;
friend class crepe::SDLContext;
};
} // namespace crepe::api
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