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#pragma once
// FIXME: this header can't be included because this is an API header, and SDL2 development
// headers won't be bundled with crepe. Why is this facade in the API namespace?
#include <SDL2/SDL_render.h>
#include <memory>
#include "Asset.h"
#include "Resource.h"
#include "types.h"
namespace crepe {
class Mediator;
/**
* \class Texture
* \brief Manages texture loading and properties.
*
* The Texture class is responsible for loading an image from a source and providing access to
* its dimensions. Textures can be used for rendering.
*/
class Texture : public Resource {
public:
/**
* \brief Constructs a Texture from an Asset resource.
* \param src Asset with texture data to load.
* \param mediator use the SDLContext reference to load the image
*/
Texture(const Asset & src, Mediator & mediator);
/**
* \brief Destroys the Texture instance
*/
~Texture();
/**
* \brief get width and height of image in pixels
* \return pixel size width and height
*
*/
const ivec2 & get_size() const noexcept;
/**
* \brief aspect_ratio of image
* \return ratio
*
*/
const float & get_ratio() const noexcept;
/**
* \brief get the image texture
* \return SDL_Texture
*
*/
SDL_Texture * get_img() const noexcept;
private:
//! The texture of the class from the library
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
// texture size in pixel
ivec2 size;
//! ratio of image
float aspect_ratio;
};
} // namespace crepe
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