blob: ba684ba00022403f3e802d164ae182e85f35f897 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#include <cmath>
#include "../util/Log.h"
#include "api/Asset.h"
#include "Component.h"
#include "Sprite.h"
#include "types.h"
using namespace std;
using namespace crepe;
Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & data)
: Component(id),
source(texture),
data(data) {
dbg_trace();
}
Sprite::~Sprite() { dbg_trace(); }
|