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 | #include <cstdint>
#include <memory>
#include "../util/log.h"
#include "Component.h"
#include "Sprite.h"
#include "Texture.h"
using namespace std;
using namespace crepe;
Sprite::Sprite(game_object_id_t id, shared_ptr<Texture> image,
			   const Color & color, const FlipSettings & flip)
	: Component(id),
	  color(color),
	  flip(flip),
	  sprite_image(image) {
	dbg_trace();
}
Sprite::~Sprite() { dbg_trace(); }
 |