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#pragma once
#include <string>
#include "../util/OptionalRef.h"
namespace crepe {
class SceneManager;
class ComponentManager;
/**
* \brief Represents a Scene
*
* This class represents a Scene. The Scene class is only used as an interface for the game
* programmer.
*/
class Scene {
protected:
// NOTE: This must be the only constructor on Scene, see "Late references" below
Scene() = default;
//! SceneManager instances Scene
friend class SceneManager;
public:
virtual ~Scene() = default;
public:
//! Load the scene
virtual void load_scene() = 0;
/**
* \brief Get the scene's name
* \return The scene's name
*/
virtual std::string get_name() const = 0;
protected:
/**
* \name Late references
*
* These references are set by SceneManager immediately after calling the constructor of Scene.
*
* \note Scene must have a constructor without arguments so the game programmer doesn't need to
* manually add `using Scene::Scene` to their concrete scene class, if they want to add a
* constructor with arguments (e.g. for passing references to their own concrete Scene classes).
*
* \{
*/
//! Reference to the ComponentManager
OptionalRef<ComponentManager> component_manager;
//! \}
};
} // namespace crepe
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