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#include "Scene.h"
using namespace crepe;
SaveManager & Scene::get_save_manager() const { return mediator->save_manager; }
GameObject Scene::new_object(
const std::string & name, const std::string & tag, const vec2 & position, double rotation,
double scale
) {
// Forward the call to ComponentManager's new_object method
return mediator->component_manager->new_object(name, tag, position, rotation, scale);
}
void Scene::set_persistent(const Asset & asset, bool persistent) {
mediator->resource_manager->set_persistent(asset, persistent);
}
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