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#pragma once
#include <memory>
#include <cassert>
#include <format>
#include "../system/System.h"
#include "LoopManager.h"
namespace crepe {
template <class T>
void LoopManager::add_scene() {
this->scene_manager.add_scene<T>();
}
template <class T>
T & LoopManager::get_system() {
using namespace std;
static_assert(is_base_of<System, T>::value, "get_system must recieve a derivative class of System");
const type_info & type = typeid(T);
if (!this->systems.contains(type))
throw runtime_error(format("LoopManager: {} is not initialized", type.name()));
System * system = this->systems.at(type).get();
T * concrete_system = dynamic_cast<T *>(system);
assert(concrete_system != nullptr);
return *concrete_system;
}
template <class T>
void LoopManager::load_system() {
using namespace std;
static_assert(is_base_of<System, T>::value,
"load_system must recieve a derivative class of System");
const type_info & type = typeid(T);
if (this->systems.contains(type))
throw runtime_error(format("LoopManager: {} is already initialized", type.name()));
System * system = new T(this->mediator);
this->systems[type] = unique_ptr<System>(system);
}
} // namespace crepe
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