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path: root/src/crepe/api/GameObject.cpp
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#include "api/Transform.h"

#include "BehaviorScript.h"
#include "GameObject.h"
#include "Metadata.h"

using namespace crepe;
using namespace std;

GameObject::GameObject(Mediator & mediator, game_object_id_t id, const std::string & name,
					   const std::string & tag, const vec2 & position, double rotation,
					   double scale)
	: id(id),
	  mediator(mediator),
	  transform(mediator.component_manager->add_component<Transform>(this->id, position,
																	 rotation, scale)),
	  metadata(mediator.component_manager->add_component<Metadata>(this->id, name, tag)) {}

void GameObject::set_parent(const GameObject & parent) {
	ComponentManager & mgr = this->mediator.component_manager;

	// Set parent on own Metadata component
	RefVector<Metadata> this_metadata = mgr.get_components_by_id<Metadata>(this->id);
	this_metadata.at(0).get().parent = parent.id;

	// Add own id to children list of parent's Metadata component
	RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);
	parent_metadata.at(0).get().children.push_back(this->id);
}

void GameObject::set_persistent(bool persistent) {
	ComponentManager & mgr = this->mediator.component_manager;

	mgr.set_persistent(this->id, persistent);
}