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#include "EventManager.h"
void EventManager::dispatch_events() {
for (auto event_it = events_queue.begin(); event_it != events_queue.end();) {
auto& event = std::get<0>(*event_it);
int channel = std::get<1>(*event_it);
std::type_index event_type = std::get<2>(*event_it);
bool event_handled = false;
if (channel) {
auto handlers_it = subscribers_by_event_id.find(event_type);
if (handlers_it != subscribers_by_event_id.end()) {
auto& handlers_map = handlers_it->second;
auto handlers = handlers_map.find(channel);
if (handlers != handlers_map.end()) {
auto& callbacks = handlers->second;
for (auto& handler : callbacks) {
if (handler->exec(*event)) {
event_it = events_queue.erase(event_it);
event_handled = true;
break;
}
}
}
}
} else {
// Handle event for all channels
auto handlers_it = subscribers.find(event_type);
if (handlers_it != subscribers.end()) {
auto& handlers = handlers_it->second;
for (auto& handler : handlers) {
if (handler->exec(*event)) {
event_it = events_queue.erase(event_it);
event_handled = true;
break;
}
}
}
}
if (!event_handled) {
++event_it;
}
}
}
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