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#pragma once
#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
#include "../manager/EventManager.h"
#include "../manager/LoopTimerManager.h"
#include "../manager/ReplayManager.h"
#include "../manager/ResourceManager.h"
#include "../manager/SaveManager.h"
#include "../manager/SceneManager.h"
#include "../manager/SystemManager.h"
namespace crepe {
/**
* \brief Main game entrypoint
*
* This class is responsible for managing the game loop, including initialization and updating.
*/
class Engine {
public:
/**
* \brief Engine entrypoint
*
* This function is called by the game programmer after registering all scenes
*
* \returns process exit code
*/
int main() noexcept;
//! \copydoc SceneManager::add_scene
template <typename T>
void add_scene();
private:
/**
* \brief Setup function for one-time initialization.
*
* This function initializes necessary components for the game.
*/
void setup();
/**
* \brief Main game loop function.
*
* This function runs the main loop, handling game updates and rendering.
*/
void loop();
//! Fixed update function
void fixed_update();
//! Frame update function
void frame_update();
//! Game loop condition
bool game_running = true;
private:
//! Global context
Mediator mediator;
//! SystemManager
SystemManager system_manager {mediator};
//! SDLContext instance
SDLContext sdl_context {mediator};
//! Resource manager instance
ResourceManager resource_manager {mediator};
//! Component manager instance
ComponentManager component_manager {mediator};
//! Scene manager instance
SceneManager scene_manager {mediator};
//! LoopTimerManager instance
LoopTimerManager loop_timer {mediator};
//! EventManager instance
EventManager event_manager {mediator};
//! Save manager instance
SaveManager save_manager {mediator};
//! ReplayManager instance
ReplayManager replay_manager {mediator};
};
} // namespace crepe
#include "Engine.hpp"
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