blob: b86faffe68cdf3ac0cc7311cc2920275e92fcc02 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
#pragma once
#include <string>
#include "../util/Log.h"
#include "types.h"
namespace crepe {
/**
* \brief Global configuration interface
*
* This class stores engine default settings. Properties on this class are only supposed to be
* modified *before* execution is handed over from the game programmer to the engine (i.e. the
* main loop is started).
*/
struct Config final {
//! Retrieve handle to global Config instance
static Config & get_instance();
//! Logging-related settings
struct {
/**
* \brief Log level
*
* Only messages with equal or higher priority than this value will be logged.
*/
Log::Level level = Log::Level::DEBUG;
/**
* \brief Colored log output
*
* Enables log coloring using ANSI escape codes.
*/
bool color = true;
} log;
//! Save manager
struct {
/**
* \brief Save file location
*
* This location is used by the constructor of SaveManager, and should be set before save
* manager functionality is attempted to be used.
*/
std::string location = "save.crepe.db";
} savemgr;
//! physics-related settings
struct {
/**
* \brief gravity value of physics system
*
* Gravity value of game.
*/
float gravity = 10;
} physics;
//! default window settings
struct {
//! default screen size in pixels
ivec2 default_size = {1280, 720};
std::string window_title = "Jetpack joyride clone";
} window_settings;
//! Asset loading options
struct {
/**
* \brief Pattern to match for Asset base directory
*
* All non-absolute paths resolved using \c Asset will be made relative to
* the first parent directory relative to the calling executable where
* appending this pattern results in a path that exists. If this string is
* empty, path resolution is disabled, and Asset will return all paths
* as-is.
*/
std::string root_pattern = ".crepe-root";
} asset;
//! Default font options
struct {
/**
* \brief Default font size
*
* Using the SDL_ttf library the font size needs to be set when loading the font.
* This config option is the font size at which all fonts will be loaded initially.
*
*/
unsigned int size = 32;
} font;
//! Audio system settings
struct {
//! Max amount of simultanious voices
unsigned int voices = 32;
} audio;
};
} // namespace crepe
|