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#include "Color.h"
using namespace crepe::api;
Color Color::white = Color(255, 255, 255, 0);
Color Color::red = Color(255, 0, 0, 0);
Color Color::green = Color(0, 255, 0, 0);
Color Color::blue = Color(0, 0, 255, 0);
Color Color::black = Color(0, 0, 0, 0);
Color Color::cyan = Color(0, 255, 255, 0);
Color Color::yellow = Color(255, 255, 0, 0);
Color Color::magenta = Color(255, 0, 255, 0);
// FIXME: do we really need double precision for color values?
Color::Color(double red, double green, double blue, double alpha) {
this->a = alpha;
this->r = red;
this->g = green;
this->b = blue;
};
const Color & Color::get_white() { return Color::white; };
const Color & Color::get_red() { return Color::red; };
const Color & Color::get_green() { return Color::green; };
const Color & Color::get_blue() { return Color::blue; };
const Color & Color::get_black() { return Color::black; };
const Color & Color::get_cyan() { return Color::cyan; };
const Color & Color::get_yellow() { return Color::yellow; };
const Color & Color::get_magenta() { return Color::magenta; };
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