blob: 90ab5e78733c6ee42bd7527cb0f10bc1733b6985 (
plain)
1
2
3
4
5
6
7
8
|
#include "CircleCollider.h"
using namespace crepe;
CircleCollider::CircleCollider(game_object_id_t game_object_id, float radius,
const vec2 & offset)
: Collider(game_object_id, offset),
radius(radius) {}
|