blob: a4271e9e86f6a6c2d06694c57b0e46bb2f2c7958 (
plain)
1
2
3
4
5
6
7
8
|
#include "CircleCollider.h"
using namespace crepe;
CircleCollider::CircleCollider(game_object_id_t game_object_id, const vec2 & offset,
float radius)
: Collider(game_object_id, offset),
radius(radius) {}
|