blob: d42527e5c79d3647f029051271a3581c0bbe6a86 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
#pragma once
#include <functional>
#include "Event.h"
#include "UIObject.h"
namespace crepe {
/**
* \brief Button component.
*
* This component creates a clickable surface at the transform location with the specified width and height.
*
* The Button can be used in scripts by subscribing a EventHandler to the following events:
* - ButtonPressEvent
* - ButtonEnterEvent
* - ButtonExitEvent
* \see EventManager
*
*/
class Button : public UIObject {
public:
/**
* \brief Constructs a Button with the specified game object ID and dimensions.
*
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
*/
Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
/**
* \brief Get the maximum number of instances for this component
*
* Since the button Event transfers the GameObject Metadata it will be the same for each button so only one button is allowed per GameObject
*
* \return 1
*/
virtual int get_instances_max() const { return 1; }
private:
//! friend relation hover variable
friend class InputSystem;
//! Indicates whether the mouse is currently hovering over the button
bool hover = false;
};
} // namespace crepe
|