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#include "BehaviorScript.h"
#include "Component.h"
#include "GameObject.h"
using namespace crepe;
BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator)
: Component(id),
mediator(mediator) {}
template <>
BehaviorScript & GameObject::add_component<BehaviorScript>() {
ComponentManager & mgr = this->mediator.component_manager;
return mgr.add_component<BehaviorScript>(this->id, this->mediator);
}
BehaviorScript::BehaviorScript(const BehaviorScript & other) : mediator(other.mediator), Component(other.game_object_id) {
Log::logf("COPY CONSTRUCTOR!!!");
}
BehaviorScript::BehaviorScript(BehaviorScript && other) : mediator(other.mediator), Component(other.game_object_id) {
Log::logf("MOVE CONSTRUCTOR!!!");
}
BehaviorScript & BehaviorScript::operator = (const BehaviorScript & other) {
Log::logf("COPY OPERATOR!!!");
return *this;
}
BehaviorScript & BehaviorScript::operator = (BehaviorScript && other) {
Log::logf("MOVE OPERATOR!!!");
return *this;
}
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