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#pragma once
#include <memory>
#include "../Asset.h"
#include "../Component.h"
#include "../types.h"
namespace crepe {
//! Audio source component
class AudioSource : public Component {
public:
AudioSource(game_object_id_t id, std::unique_ptr<Asset> audio_clip);
virtual ~AudioSource() = default;
public:
//! Start or resume this audio source
void play(bool looping = false);
//! Stop this audio source
void stop();
public:
//! Sample file location
const std::unique_ptr<Asset> audio_clip;
//! Play when this component becomes active
bool play_on_awake = false;
//! Repeat the current audio clip during playback
bool loop = false;
//! Normalized volume (0.0 - 1.0)
float volume = 1.0;
private:
//! If this source is playing audio
bool playing = false;
//! Rewind the sample location
bool rewind = false;
private:
//! Value of \c active after last system update
bool last_active = false;
//! Value of \c playing after last system update
bool last_playing = false;
//! Value of \c volume after last system update
float last_volume = 1.0;
//! Value of \c loop after last system update
bool last_loop = false;
};
} // namespace crepe
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