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#pragma once
#include <soloud/soloud.h>
#include "Sound.h"
namespace crepe {
class SoundContext {
private:
	SoundContext();
	virtual ~SoundContext();
	// singleton
	static SoundContext & get_instance();
	SoundContext(const SoundContext &) = delete;
	SoundContext(SoundContext &&) = delete;
	SoundContext & operator=(const SoundContext &) = delete;
	SoundContext & operator=(SoundContext &&) = delete;
private:
	SoLoud::Soloud engine;
	friend class Sound;
};
} // namespace crepe
 
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