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#include "util/log.h"
#include "SoundContext.h"
using namespace crepe;
SoundContext & SoundContext::get_instance() {
	static SoundContext instance;
	return instance;
}
SoundContext::SoundContext() {
	dbg_trace();
	engine.init();
}
SoundContext::~SoundContext() {
	dbg_trace();
	engine.deinit();
}
 
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