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#pragma once
#include <soloud.h>
#include <memory>
#include "api/Resource.h"
namespace crepe {
class Sound {
public:
Sound(std::unique_ptr<api::Resource> res);
virtual ~Sound() = default;
public:
void pause();
void play();
void rewind();
void set_volume(float volume);
void set_looping(bool looping);
private:
std::unique_ptr<api::Resource> _res;
SoLoud::handle _handle;
bool _paused;
};
}
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