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#pragma once
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include "api/Sprite.h"
#include "api/Transform.h"
#include "RenderSystem.h"
namespace crepe::api {
class Texture;
}
namespace crepe {
class SDLContext {
public:
// singleton
static SDLContext & get_instance();
SDLContext(const SDLContext &) = delete;
SDLContext(SDLContext &&) = delete;
SDLContext & operator=(const SDLContext &) = delete;
SDLContext & operator=(SDLContext &&) = delete;
//TODO decide events wouter?
private:
void handle_events(bool & running);
private:
SDLContext();
virtual ~SDLContext();
private:
friend class api::Texture;
SDL_Texture * texture_from_path(const char *);
//SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
private:
friend class RenderSystem;
void draw(const api::Sprite &, const api::Transform &);
void clear_screen();
void present_screen();
private:
SDL_Window * game_window = nullptr;
SDL_Renderer * game_renderer = nullptr;
};
} // namespace crepe
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