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#include "Particle.h"
#include <iostream>
using namespace crepe;
Particle::Particle()
{
this->active = false;
}
void Particle::reset(float lifespan, Position position, Position velocity) {
this->timeInLife = 0;
this->lifespan = lifespan;
this->position = position;
this->velocity = velocity;
this->active = true;
}
void Particle::update(float deltaTime) {
timeInLife += deltaTime;
position.x += velocity.x * deltaTime;
position.y += velocity.y * deltaTime;
if(timeInLife >= lifespan)this->active = false;
}
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