blob: ce000a1c63fda7591e1e09dab41eed903e60ed72 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#include "Particle.h"
using namespace crepe;
void Particle::reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity,
float angle) {
// Initialize the particle state
this->time_in_life = 0;
this->lifespan = lifespan;
this->position = position;
this->velocity = velocity;
this->angle = angle;
this->active = true;
// Reset force accumulation
this->force_over_time = {0, 0};
}
void Particle::update() {
// Deactivate particle if it has exceeded its lifespan
if (++time_in_life >= lifespan) {
this->active = false;
return;
}
// Update velocity based on accumulated force and update position
this->velocity += force_over_time;
this->position += velocity;
}
void Particle::stop_movement() {
// Reset velocity to halt movement
this->velocity = {0, 0};
}
|