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#pragma once
#include <cstdint>
namespace crepe {
class ComponentManager;
/**
* \brief Base class for all components
*
* This class is the base class for all components. It provides a common
* interface for all components.
*/
class Component {
protected:
//! Only the ComponentManager can create components
friend class crepe::ComponentManager;
/**
* \param id The id of the GameObject this component belongs to
*/
Component(uint32_t id);
public:
virtual ~Component() = default;
/**
* \brief Get the maximum number of instances for this component
*
* This method returns -1 by default, which means that there is no limit
* for the number of instances. Concrete components can override this method
* to set a limit.
*
* \return The maximum number of instances for this component
*/
virtual int get_instances_max() const { return -1; }
public:
//! The id of the GameObject this component belongs to
const uint32_t GAME_OBJECT_ID;
//! Whether the component is active
bool active = true;
};
} // namespace crepe
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