blob: e1624b42fd53866172222dd950fc6bac3a0f7fdc (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
#pragma once
#include "Component.h"
#include "types.h"
namespace crepe {
class Collider : public Component {
public:
Collider(game_object_id_t id, vec2 offset);
public:
//! Offset of the collider relative to rigidbody position
vec2 offset;
};
} // namespace crepe
|