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target_sources(crepe PUBLIC
Asset.cpp
Sound.cpp
SoundContext.cpp
Particle.cpp
ParticleSystem.cpp
SDLApp.cpp
ComponentManager.cpp
Component.cpp
ScriptSystem.cpp
PhysicsSystem.cpp
CollisionSystem.cpp
Collider.cpp
SdlContext.cpp
RenderSystem.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Asset.h
Sound.h
SoundContext.h
ParticleSystem.h
Particle.h
SDLApp.h
ComponentManager.h
ComponentManager.hpp
Component.h
System.h
ScriptSystem.h
PhysicsSystem.h
CollisionSystem.h
Collider.h
SdlContext.h
RenderSystem.h
)
add_subdirectory(api)
add_subdirectory(util)
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