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target_sources(crepe PUBLIC
Asset.cpp
Sound.cpp
SoundContext.cpp
Particle.cpp
SDLApp.cpp
ComponentManager.cpp
Component.cpp
Collider.cpp
SDLContext.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Asset.h
Sound.h
SoundContext.h
SDLContext.h
ComponentManager.h
ComponentManager.hpp
Component.h
Collider.h
SDLContext.h
)
add_subdirectory(api)
add_subdirectory(util)
add_subdirectory(system)
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