blob: 0cb58343da3e9d318fea21599b358b9e3678726d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  | 
#pragma once
#include <fstream>
#include <iostream>
#include <string>
namespace crepe {
/**
 * \brief Asset location helper
 *
 * This class is used to locate and canonicalize paths to game asset files, and
 * should *always* be used when retrieving files from disk.
 */
class Asset {
public:
	/**
	 * \param src  Unique identifier to asset
	 */
	Asset(const std::string & src);
public:
	//! Get an input stream to the contents of this resource
	const std::istream & read();
	//! Get the canonical path to this resource
	const char * canonical();
private:
	std::string src;
	std::ifstream file;
};
} // namespace crepe
 
  |