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#pragma once


#include "TextureMap.h"
#include <SDL_render.h>
#include <tmxlite/Map.hpp>

class MapLayer final{

public:
	explicit MapLayer();
	~MapLayer();

	bool create(const tmx::Map&, std::uint32_t index, const std::vector<TextureMap*>& textures);
	void draw(SDL_Renderer*) const;

private:

    struct subset final
    {
        std::vector<SDL_Vertex> vertexData;
        SDL_Texture* texture = nullptr;
    };
    std::vector<subset> m_subsets;

};