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#include "window.h"
WindowManager::WindowManager() {
if (!initWindow()) {
printf("Failed to initialize!\n");
}
}
WindowManager::~WindowManager() { destroyWindow(); }
SDL_Renderer * WindowManager::getRenderer() { return renderer; }
bool WindowManager::initWindow() {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
fprintf(stderr, "Error inititalising SDL.\n");
return false;
}
window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) {
fprintf(stderr, "Error creating SDL Window. \n");
return false;
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
fprintf(stderr, "Error creating SDL renderer. \n");
return false;
}
return true;
}
void WindowManager::destroyWindow() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
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