blob: 893232d1be12f9cb77471e5135b08b01b7efbb1c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
#pragma once
#include "gameObject.h"
#include <SDL2/SDL.h>
#include <SDL_ttf.h>
#include "event.h"
#include "eventHandler.h"
#include <functional>
struct Alignment {
enum class Horizontal { LEFT, CENTER, RIGHT };
enum class Vertical { TOP, MIDDLE, BOTTOM };
enum class PositioningMode { RELATIVE, STATIC,ABSOLUTE };
Horizontal horizontal = Horizontal::CENTER;
Vertical vertical = Vertical::MIDDLE;
PositioningMode mode = PositioningMode::RELATIVE;
int staticX = 0;
int staticY = 0;
int marginTop = 0;
int marginBottom = 0;
int marginLeft = 0;
int marginRight = 0;
};
struct RGBColor{
int red;
int green;
int blue;
};
class UIObject : public GameObject{
public:
UIObject(int width,int height);
virtual ~UIObject() {}
int width;
int height;
int x;
int y;
};
class Button : public UIObject{
public:
Button(int width,int height);
RGBColor color;
std::function<void()> onClick;
};
class Text : public UIObject{
public:
Text(int width,int height);
std::string text;
int size;
Alignment alignment;
//font resource
TTF_Font *font;
RGBColor color;
};
class TextInput : public UIObject {
public:
TextInput(int width, int height);
std::string textBuffer;
std::string placeholder;
bool isActive = false;
RGBColor textColor;
RGBColor backgroundColor;
size_t maxLength = 100;
Alignment alignment;
TTF_Font* font = nullptr;
std::function<void()> onSubmit;
std::function<void()> onFocus;
};
|