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#pragma once
#include "event.h"
#include <iostream>
#include <functional>
template<typename EventType>
using EventHandler = std::function<void(const EventType& e)>;
class IEventHandlerWrapper{
public:
void Exec(const Event& e)
{
Call(e);
}
virtual std::string GetType() const = 0;
private:
virtual void Call(const Event& e) = 0;
};
template<typename EventType>
class EventHandlerWrapper : public IEventHandlerWrapper {
public:
explicit EventHandlerWrapper(const EventHandler<EventType>& handler)
: m_handler(handler)
, m_handlerType(m_handler.target_type().name()) {};
private:
void Call(const Event& e) override
{
if (e.GetEventType() == EventType::GetStaticEventType()) {
m_handler(static_cast<const EventType&>(e));
}
}
std::string GetType() const override { return m_handlerType; }
EventHandler<EventType> m_handler;
const std::string m_handlerType;
};
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