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path: root/mwe/ecs-homemade/src/GameObjectMax.cpp
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#include "GameObjectMax.h"

#include "ComponentManager.h"

GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
					   int layer)
	: mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}