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#include "gameObject.h"
std::string GameObject::getName() const{
return name;
}
float GameObject::getX() const{
return x;
}
float GameObject::getY() const{
return y;
}
float GameObject::getWidth() const{
return width;
}
float GameObject::getHeight() const{
return height;
}
float GameObject::getVelX() const{
return velX;
}
float GameObject::getVelY() const{
return velY;
}
void GameObject::setName(std::string value){
name = value;
}
void GameObject::setX(float value){
x = value;
}
void GameObject::setY(float value){
y = value;
}
void GameObject::setWidth(float value){
width = value;
}
void GameObject::setHeight(float value){
height = value;
}
void GameObject::setVelX(float value){
velX = value;
}
void GameObject::setVelY(float value){
velY = value;
}
GameObject::GameObject(std::string name, float x, float y, float width, float height, float velX, float velY)
: name(name),x(x), y(y), width(width), height(height), velX(velX), velY(velY) {
}
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