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path: root/game/menus/shop/ShopLoadScript.cpp
blob: a545fe2f1463a0e1b3eb7fed02e4459e590400ff (plain)
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#include "ShopLoadScript.h"
#include "Shopconfig.h"
#include "api/Button.h"
#include "api/Sprite.h"
#include "api/Text.h"
#include "manager/SaveManager.h"
#include <crepe/ValueBroker.h>

using namespace crepe;
using namespace std;

void ShopLoadScript::init() {
	this->update();
	this->subscribe<ShopUpdate>([this](const ShopUpdate e) { return this->update(); });
}

bool ShopLoadScript::update() {
	SaveManager & save = this->get_save_manager();
	ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE, 0);
	ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE, 0);

	if (buy_bullet.get()) {
		auto sprites = this->get_components_by_tag<Sprite>(BUY_BULLET);
		for (auto sprite : sprites) {
			sprite.get().active = false;
		}
		auto buttons = this->get_components_by_tag<Button>(BUY_BULLET);
		for (auto btn : buttons) {
			btn.get().active = false;
		}
		auto texts = this->get_components_by_tag<Text>(BUY_BULLET);
		for (auto txt : texts) {
			txt.get().active = false;
		}
		auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BULLET);
		for (auto sprite : sprites1) {
			sprite.get().active = true;
		}
		auto buttons1 = this->get_components_by_tag<Button>(SELECT_BULLET);
		for (auto btn : buttons1) {
			btn.get().active = true;
		}
		auto texts1 = this->get_components_by_tag<Text>(SELECT_BULLET);
		for (auto txt : texts1) {
			txt.get().active = true;
		}
	} else {
		auto sprites = this->get_components_by_tag<Sprite>(SELECT_BULLET);
		for (auto sprite : sprites) {
			sprite.get().active = false;
		}
		auto buttons = this->get_components_by_tag<Button>(SELECT_BULLET);
		for (auto btn : buttons) {
			btn.get().active = false;
		}
		auto texts = this->get_components_by_tag<Text>(SELECT_BULLET);
		for (auto txt : texts) {
			txt.get().active = false;
		}
		auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BULLET);
		for (auto sprite : sprites1) {
			sprite.get().active = true;
		}
		auto buttons1 = this->get_components_by_tag<Button>(BUY_BULLET);
		for (auto btn : buttons1) {
			btn.get().active = true;
		}
		auto texts1 = this->get_components_by_tag<Text>(BUY_BULLET);
		for (auto txt : texts1) {
			txt.get().active = true;
		}
	}

	if (buy_bubble.get()) {
		auto sprites = this->get_components_by_tag<Sprite>(BUY_BUBBLE);
		for (auto sprite : sprites) {
			sprite.get().active = false;
		}
		auto buttons = this->get_components_by_tag<Button>(BUY_BUBBLE);
		for (auto btn : buttons) {
			btn.get().active = false;
		}
		auto texts = this->get_components_by_tag<Text>(BUY_BUBBLE);
		for (auto txt : texts) {
			txt.get().active = false;
		}
		auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BUBBLE);
		for (auto sprite : sprites1) {
			sprite.get().active = true;
		}
		auto buttons1 = this->get_components_by_tag<Button>(SELECT_BUBBLE);
		for (auto btn : buttons1) {
			btn.get().active = true;
		}
		auto texts1 = this->get_components_by_tag<Text>(SELECT_BUBBLE);
		for (auto txt : texts1) {
			txt.get().active = true;
		}
	} else {
		auto sprites = this->get_components_by_tag<Sprite>(SELECT_BUBBLE);
		for (auto sprite : sprites) {
			sprite.get().active = false;
		}
		auto buttons = this->get_components_by_tag<Button>(SELECT_BUBBLE);
		for (auto btn : buttons) {
			btn.get().active = false;
		}
		auto texts = this->get_components_by_tag<Text>(SELECT_BUBBLE);
		for (auto txt : texts) {
			txt.get().active = false;
		}
		auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BUBBLE);
		for (auto sprite : sprites1) {
			sprite.get().active = true;
		}
		auto buttons1 = this->get_components_by_tag<Button>(BUY_BUBBLE);
		for (auto btn : buttons1) {
			btn.get().active = true;
		}
		auto texts1 = this->get_components_by_tag<Text>(BUY_BUBBLE);
		for (auto txt : texts1) {
			txt.get().active = true;
		}
	}
	return false;
}