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#include "ShopLoadScript.h"
#include "Shopconfig.h"
#include "api/Button.h"
#include "api/Sprite.h"
#include "api/Text.h"
#include "manager/SaveManager.h"
#include <crepe/ValueBroker.h>
using namespace crepe;
using namespace std;
void ShopLoadScript::init() {
this->update();
this->subscribe<ShopUpdate>([this](const ShopUpdate e) { return this->update(); });
}
bool ShopLoadScript::update() {
SaveManager & save = this->get_save_manager();
ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE, 0);
ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE, 0);
if (buy_bullet.get()) {
auto sprites = this->get_components_by_tag<Sprite>(BUY_BULLET);
for (auto sprite : sprites) {
sprite.get().active = false;
}
auto buttons = this->get_components_by_tag<Button>(BUY_BULLET);
for (auto btn : buttons) {
btn.get().active = false;
}
auto texts = this->get_components_by_tag<Text>(BUY_BULLET);
for (auto txt : texts) {
txt.get().active = false;
}
auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BULLET);
for (auto sprite : sprites1) {
sprite.get().active = true;
}
auto buttons1 = this->get_components_by_tag<Button>(SELECT_BULLET);
for (auto btn : buttons1) {
btn.get().active = true;
}
auto texts1 = this->get_components_by_tag<Text>(SELECT_BULLET);
for (auto txt : texts1) {
txt.get().active = true;
}
} else {
auto sprites = this->get_components_by_tag<Sprite>(SELECT_BULLET);
for (auto sprite : sprites) {
sprite.get().active = false;
}
auto buttons = this->get_components_by_tag<Button>(SELECT_BULLET);
for (auto btn : buttons) {
btn.get().active = false;
}
auto texts = this->get_components_by_tag<Text>(SELECT_BULLET);
for (auto txt : texts) {
txt.get().active = false;
}
auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BULLET);
for (auto sprite : sprites1) {
sprite.get().active = true;
}
auto buttons1 = this->get_components_by_tag<Button>(BUY_BULLET);
for (auto btn : buttons1) {
btn.get().active = true;
}
auto texts1 = this->get_components_by_tag<Text>(BUY_BULLET);
for (auto txt : texts1) {
txt.get().active = true;
}
}
if (buy_bubble.get()) {
auto sprites = this->get_components_by_tag<Sprite>(BUY_BUBBLE);
for (auto sprite : sprites) {
sprite.get().active = false;
}
auto buttons = this->get_components_by_tag<Button>(BUY_BUBBLE);
for (auto btn : buttons) {
btn.get().active = false;
}
auto texts = this->get_components_by_tag<Text>(BUY_BUBBLE);
for (auto txt : texts) {
txt.get().active = false;
}
auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BUBBLE);
for (auto sprite : sprites1) {
sprite.get().active = true;
}
auto buttons1 = this->get_components_by_tag<Button>(SELECT_BUBBLE);
for (auto btn : buttons1) {
btn.get().active = true;
}
auto texts1 = this->get_components_by_tag<Text>(SELECT_BUBBLE);
for (auto txt : texts1) {
txt.get().active = true;
}
} else {
auto sprites = this->get_components_by_tag<Sprite>(SELECT_BUBBLE);
for (auto sprite : sprites) {
sprite.get().active = false;
}
auto buttons = this->get_components_by_tag<Button>(SELECT_BUBBLE);
for (auto btn : buttons) {
btn.get().active = false;
}
auto texts = this->get_components_by_tag<Text>(SELECT_BUBBLE);
for (auto txt : texts) {
txt.get().active = false;
}
auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BUBBLE);
for (auto sprite : sprites1) {
sprite.get().active = true;
}
auto buttons1 = this->get_components_by_tag<Button>(BUY_BUBBLE);
for (auto btn : buttons1) {
btn.get().active = true;
}
auto texts1 = this->get_components_by_tag<Text>(BUY_BUBBLE);
for (auto txt : texts1) {
txt.get().active = true;
}
}
return false;
}
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