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#include "ButtonBuySelectBubbleScript.h"
#include "../MenusConfig.h"
#include "Config.h"
#include "ValueBroker.h"
#include "manager/SaveManager.h"
#include "menus/shop/Shopconfig.h"
using namespace crepe;
using namespace std;
void ButtonBuySelectBubbleScript::init() {
IButtonScript::init();
this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
return this->on_button_press(e);
});
}
bool ButtonBuySelectBubbleScript::on_button_press(const ButtonPressEvent & e) {
SaveManager & save = this->get_save_manager();
ValueBroker<int> buy_bullet = save.get<int>(BUY_BUBBLE_SAVE, 0);
if (!buy_bullet.get()) {
ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME, 0);
if (coins.get() >= 1000) {
int coin = coins.get();
coin -= 1000;
save.set(TOTAL_COINS_GAME, coin);
save.set(BUY_BUBBLE_SAVE, 1);
}
} else {
save.set(JETPACK_PARTICLES, 1);
}
this->trigger_event<ShopUpdate>();
return false;
}
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