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path: root/game/mainmenu/TransitionStartScript.cpp
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#include "TransitionStartScript.h"
#include "MainMenuConfig.h"
#include "api/Event.h"
#include "iostream"

using namespace crepe;
using namespace std;


void TransitionStartScript::init(){
	cout << "script init" << endl;
}

void TransitionStartScript::fixed_update(crepe::duration_t dt){
	if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true;
}

const char* TransitionStartScript::get_scene_name() const {
    // Provide the next scene defined in MainMenuConfig
    return MainMenuConfig::START_SCENE;
}