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#pragma once
#include "types.h"
#include <string>
struct MainMenuConfig {
//generic menu config
static constexpr unsigned int STARTING_SORTING_IN_LAYER = 7;
static constexpr const char* CAMERA_NAME = "camera";
//main menu config
static constexpr float STARTMAP_OFFSET = 50;
static constexpr crepe::vec2 MENU_OFFSET = {0,0};
static constexpr float MENU_BUTTON_SPACING = 10;
static constexpr const char* MENU_BUTTON_NAME = "menu_button_background";
static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400,-200};
static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400,0};
static constexpr const char* MENU_INFO_TAG = "menu_info";
static constexpr crepe::vec2 MENU_OFFSET_INFO = {350,-365};
static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350,-365}; //375
//Scene names
static constexpr const char* START_SCENE = "scene1";
static constexpr const char* PREVIEW_SCENE = "scene1";
static constexpr const char* SHOP_SCENE = "shopmenu";
static constexpr const char* MAINMENU_SCENE = "mainmenu";
//Moving to new scene (Start and Preview)
static constexpr float SLOW_DOWN = 200;
static constexpr float END = 300;
static constexpr float VELOCITY_MAX = 200;
static constexpr float VELOCITY_STEP = 200;
static constexpr float VELOCITY_INFO_UP = 30;
//button config
static constexpr const char* FONT = "Jetpackia";
static constexpr crepe::vec2 FONTOFFSET = {0,0};
static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250,100};
static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150,100};
static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50,100};
static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50,150};
static constexpr crepe::vec2 ICON_SIZE = {50,50};
//total coins (move to main config)
static constexpr const char* TOTAL_COINS = "total_coins";
};
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