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path: root/game/mainmenu/BannerSubScene.h
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#pragma once

#include "types.h"
#include <crepe/api/GameObject.h>

namespace crepe {
class Scene;
}

class BannerSubScene {
public:
struct Data{
		const std::string & banner_title = "NODATA";
		const float banner_title_width = 100;
		const crepe::vec2 & banner_title_offset = {0,0};
	};
public:
	void create(crepe::Scene & scn,const Data & data);
};