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#pragma once
#include "api/Event.h"
#include "api/Script.h"
#include "manager/SaveManager.h"
struct GetCoinEvent : public crepe::Event {
int amount_of_coins;
};
class HudScript : public crepe::Script {
public:
void init() override;
void frame_update(crepe::duration_t dt) override;
bool get_coin(const GetCoinEvent e);
bool toggle_fps(crepe::KeyPressEvent ev);
private:
crepe::SaveManager* savemgr;
bool show_fps = false;
int coin_amount = 0;
};
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