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#pragma once
#include <chrono>
#include <crepe/api/Camera.h>
#include <crepe/api/Event.h>
#include <crepe/api/Script.h>
#include <random>
struct SpawnEnemyEvent : public crepe::Event {
float speed = 0;
int column = 0;
};
class EnemyScript : public crepe::Script {
public:
EnemyScript();
void init() override;
void fixed_update(crepe::duration_t dt) override;
void shoot(const crepe::vec2 & position);
bool on_collide(const crepe::CollisionEvent & collisionData);
void despawn_enemy();
bool spawn_enemy(const SpawnEnemyEvent & e);
void death();
void set_hit_blink(bool status);
private:
std::random_device rd;
std::default_random_engine engine;
bool alive = false;
bool spawned = false;
float speed = 50;
int health = 2;
const float MIN_SPEED = 20;
const float MAX_SPEED = 150;
const float MAX_DISTANCE = 200;
std::chrono::time_point<std::chrono::steady_clock> last_fired;
std::chrono::time_point<std::chrono::steady_clock> last_hit;
std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0);
std::chrono::duration<float> blink_time = std::chrono::duration<float>(0.1);
};
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