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#include "CoinScript.h"
#include "manager/SaveManager.h"
#include "../Config.h"
#include "../hud/HudScript.h"
#include <crepe/api/Animator.h>
#include <crepe/api/AudioSource.h>
#include <crepe/api/CircleCollider.h>
#include <crepe/api/Sprite.h>
using namespace crepe;
using namespace std;
bool CoinScript::on_collision(const CollisionEvent & collisionData) {
if (collisionData.info.other.metadata.tag != "coin") return false;
if (!this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name)
.front()
.get()
.active)
return false;
this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name)
.front()
.get()
.active
= false;
this->get_components_by_name<CircleCollider>(collisionData.info.other.metadata.name)
.front()
.get()
.active
= false;
this->amount++;
AudioSource & audio = this->get_components_by_id<AudioSource>(
collisionData.info.other.metadata.game_object_id
)
.front();
audio.play();
this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name)
.back()
.get()
.active
= true;
this->get_components_by_name<Animator>(collisionData.info.other.metadata.name)
.back()
.get()
.active
= true;
return false;
}
void CoinScript::init() {
this->subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
return this->on_collision(ev);
});
}
void CoinScript::fixed_update(crepe::duration_t dt) {
this->trigger_event(GetCoinEvent {
.amount_of_coins = this->amount,
});
}
bool CoinScript::save() {
SaveManager & savemgr = this->get_save_manager();
savemgr.set(TOTAL_COINS_RUN, this->amount);
return false;
}
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