blob: c38b4a98405410ff8eca5b2cb234cf6248d0e405 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#pragma once
#include <crepe/types.h>
namespace crepe {
class Scene;
class GameObject;
class Color;
} // namespace crepe
class HallwaySubScene {
public:
float create(
crepe::Scene & scn, float begin_x, unsigned int sector_num, crepe::Color sector_color
);
private:
void add_lamp(crepe::GameObject & obj, crepe::vec2 offset, unsigned int fps = 10);
void add_sector_number(
crepe::GameObject & obj, crepe::vec2 offset, unsigned int sector_num,
crepe::Color sector_color
);
};
|