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#include "ForestParallaxScript.h"
#include "../Config.h"
using namespace crepe;
using namespace std;
ForestParallaxScript::ForestParallaxScript(
float begin_x, float end_x, std::string unique_bg_name
)
: begin_x(begin_x),
end_x(end_x),
name(unique_bg_name) {}
void ForestParallaxScript::fixed_update(crepe::duration_t dt) {
RefVector<Transform> vec_2
= this->get_components_by_name<Transform>("forest_bg_2_" + name);
RefVector<Transform> vec_3
= this->get_components_by_name<Transform>("forest_bg_3_" + name);
for (Transform & t : vec_2) {
if (t.position.x > end_x - 400) {
t.position.x = begin_x - 400;
}
}
for (Transform & t : vec_3) {
if (t.position.x > end_x - 400) {
t.position.x = begin_x - 400;
}
}
//Move whole background 12000 to the right
Transform & trans_cam = this->get_components_by_name<Transform>("camera").front();
float cam_left_x = trans_cam.position.x - VIEWPORT_X / 2;
if (cam_left_x > this->start_x + this->lenght) {
//Move whole background 12000 to the right
RefVector<Transform> trans
= this->get_components_by_tag<Transform>("background_forest");
for (Transform & tran : trans) {
tran.position.x += 12000;
}
this->start_x += 12000;
RefVector<Transform> trans_back
= this->get_components_by_tag<Transform>("forest_background");
for (Transform & tran : trans_back) {
tran.position.x += 12000;
}
begin_x += 12000;
end_x += 12000;
}
}
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