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#pragma once
#include <crepe/types.h>
namespace crepe {
class Scene;
class GameObject;
} // namespace crepe
class AquariumSubScene {
public:
float create(crepe::Scene & scn, float begin_x);
private:
void add_background(crepe::Scene & scn, float begin_x);
void
add_bubbles(crepe::GameObject & obj, crepe::vec2 offset, int order_in_layer, float scale);
};
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