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#include "PlayerScript.h"
#include <crepe/api/Rigidbody.h>
using namespace crepe;
using namespace std;
void PlayerScript::fixed_update(crepe::duration_t dt) {
Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10));
}
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