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cmake_minimum_required(VERSION 3.28)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
set(CMAKE_BUILD_TYPE Debug)
project(game C CXX)
add_subdirectory(../src crepe)
add_executable(main
#background
background/AquariumSubScene.cpp
background/AquariumScript.cpp
background/BackgroundSubScene.cpp
background/ForestParallaxScript.cpp
background/ForestSubScene.cpp
background/HallwaySubScene.cpp
background/StartSubScene.cpp
# mainscenes
GameScene.cpp
menus/shop/ShopMenuScene.cpp
menus/mainmenu/MainMenuScene.cpp
PreviewScene.cpp
main.cpp
# missile
missile/MissilePool.cpp
missile/MissileScript.cpp
missile/MissileSubScene.cpp
missile/SpawnEvent.cpp
#scheduling
scheduler/ObjectsScheduler.cpp
# Preview
preview/SmokeSubScene.cpp
preview/NpcSubScene.cpp
preview/NpcScript.cpp
preview/PrevPlayerSubScene.cpp
preview/PrevPlayerScript.cpp
# scripts
background/HallwayScript.cpp
MoveCameraManualyScript.cpp
StartGameScript.cpp
# player
player/PlayerScript.cpp
player/PlayerSubScene.cpp
player/PlayerEndScript.cpp
player/PlayerAudioScript.cpp
# workers
workers/WorkersSubScene.cpp
workers/WorkerScript.cpp
workers/PanicFromPlayerScript.cpp
workers/CollisionScript.cpp
# menus
main.cpp
menus/BannerSubScene.cpp
menus/ButtonSubScene.cpp
menus/IButtonScript.cpp
menus/ButtonSetShopSubScript.cpp
menus/ButtonSetMainMenuSubScript.cpp
menus/ButtonNextMainMenuSubScript.cpp
menus/FloatingWindowSubScene.cpp
menus/IFloatingWindowScript.cpp
menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
menus/mainmenu/ITransitionScript.cpp
menus/mainmenu/TransitionStartSubScript.cpp
menus/endgame/EndGameSubScene.cpp
menus/endgame/EndGameSubScript.cpp
# coins
coins/CoinSubScene.cpp
coins/CoinPoolSubScene.cpp
coins/CoinSystemScript.cpp
coins/CoinScript.cpp
# hud
hud/HudSubScene.cpp
hud/HudScript.cpp
hud/SpeedScript.cpp
#random
Random.cpp
)
target_link_libraries(main PUBLIC crepe)
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