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* | | | | | | | | | | | | | | | | | | | | Merge branch 'jaro/physics-system-improvement' into jaro/particle-system-impr... | JAROWMR | 2024-12-07 | |
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| * | | | | | | | | | | | | | | | | | | | use fixed delta time | JAROWMR | 2024-12-07 | |
| * | | | | | | | | | | | | | | | | | | | fixed transform | JAROWMR | 2024-12-07 | |
* | | | | | | | | | | | | | | | | | | | | changed double to float | JAROWMR | 2024-12-07 | |
* | | | | | | | | | | | | | | | | | | | | merge ai | JAROWMR | 2024-12-07 | |
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| * | | | | | | | | | | | | | | | | | | | restored file | JAROWMR | 2024-12-07 | |
| * | | | | | | | | | | | | | | | | | | | restore file | JAROWMR | 2024-12-07 | |
| * | | | | | | | | | | | | | | | | | | | improved physics for AI | JAROWMR | 2024-12-07 | |
| * | | | | | | | | | | | | | | | | | | | pulled AI | JAROWMR | 2024-12-07 | |
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* | | | | | | | | | | | | | | | | | | | merge AI | JAROWMR | 2024-12-07 | |
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| * | | | | | | | | | | | | | | | | | Implemented path_follow | max-001 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | Implemented flee and arrive behaviors | max-001 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | Improved example | max-001 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe into max/AI | max-001 | 2024-12-06 | |
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| * | | | | | | | | | | | | | | | | | | Corrected accumulate_force() | max-001 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | Using Rigidbody from now on | max-001 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | Added script to shutdown game (by throwing an exception and not catching it) | max-001 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | Make format | max-001 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | Modified game loop | max-001 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe into max/AI | max-001 | 2024-12-06 | |
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| * | | | | | | | | | | | | | | | | | | | Added some explanation to Vector2 | max-001 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | | Make format | max-001 | 2024-12-05 | |
| * | | | | | | | | | | | | | | | | | | | Used Mediator | max-001 | 2024-12-05 | |
| * | | | | | | | | | | | | | | | | | | | Merge remote-tracking branch 'origin/master' into max/AI | max-001 | 2024-12-05 | |
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| * | | | | | | | | | | | | | | | | | | | Implemeted seek behavior | max-001 | 2024-12-04 | |
| * | | | | | | | | | | | | | | | | | | | Increased gameloop time | max-001 | 2024-12-04 | |
| * | | | | | | | | | | | | | | | | | | | Extended Vector2 | max-001 | 2024-12-04 | |
| * | | | | | | | | | | | | | | | | | | | Setup some behaviors | max-001 | 2024-12-04 | |
| * | | | | | | | | | | | | | | | | | | | Added AI component | max-001 | 2024-12-04 | |
| * | | | | | | | | | | | | | | | | | | | Modified test and setup of AISystem | max-001 | 2024-12-04 | |
| * | | | | | | | | | | | | | | | | | | | Setup test for AI | max-001 | 2024-12-04 | |
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* | | | | | | | | | | | | | | | | | | | nitpick #59 | Loek Le Blansch | 2024-12-06 | |
* | | | | | | | | | | | | | | | | | | | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-12-06 | |
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| * | | | | | | | | | | | | | | | | | | | fixed tests | heavydemon21 | 2024-12-06 | |
* | | | | | | | | | | | | | | | | | | | | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-12-06 | |
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| * | | | | | | | | | | | | | | | | | | | make format | heavydemon21 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | | implemented feedback | heavydemon21 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | | make format | heavydemon21 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | | implemented final max feedback | heavydemon21 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | | added animatorsystem update | heavydemon21 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | | make format | heavydemon21 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | | merged master | heavydemon21 | 2024-12-06 | |
| * | | | | | | | | | | | | | | | | | | | Merge branch 'master' into decoupling | heavydemon21 | 2024-12-06 | |
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | |/ / / / / / / / / / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | ||||
| * | | | | | | | | | | | | | | | | | | | make format | heavydemon21 | 2024-12-04 | |
| * | | | | | | | | | | | | | | | | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 | |
| * | | | | | | | | | | | | | | | | | | | fixed the one cycle aimatorsystem where it did not do the last frame_for the ... | heavydemon21 | 2024-12-03 | |
| * | | | | | | | | | | | | | | | | | | | made the test work with the adjustments | heavydemon21 | 2024-12-02 | |
| * | | | | | | | | | | | | | | | | | | | make format | heavydemon21 | 2024-12-02 | |
| * | | | | | | | | | | | | | | | | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 | |
| * | | | | | | | | | | | | | | | | | | | making struct constructors | heavydemon21 | 2024-12-02 |