Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
| * | `make format` | Loek Le Blansch | 2024-11-05 | |
| | | ||||
| * | remove util and api namespaces | Loek Le Blansch | 2024-11-05 | |
| | | ||||
| * | move systems + update contributing.md | Loek Le Blansch | 2024-11-05 | |
| | | ||||
* | | Made add_component() exception save | max-001 | 2024-11-05 | |
| | | ||||
* | | Implemented -1 case | max-001 | 2024-11-05 | |
| | | ||||
* | | Merge remote-tracking branch 'origin/master' into max/gameobject | max-001 | 2024-11-05 | |
|\| | ||||
| * | make string format RAII | Loek Le Blansch | 2024-11-05 | |
| | | ||||
* | | Improved test by adding one Transform component too much | max-001 | 2024-11-05 | |
| | | ||||
* | | Implemented get_instances_max() at add_component() | max-001 | 2024-11-05 | |
| | | ||||
* | | Make format | max-001 | 2024-11-05 | |
| | | ||||
* | | Implemented get_instances_max() at Transform component | max-001 | 2024-11-05 | |
| | | ||||
* | | Improved test | max-001 | 2024-11-05 | |
| | | ||||
* | | Improved test | max-001 | 2024-11-05 | |
| | | ||||
* | | Added example | max-001 | 2024-11-05 | |
| | | ||||
* | | Replaced auto with concrete type | max-001 | 2024-11-05 | |
| | | ||||
* | | Changed examples a bit to work with new GameObject class | max-001 | 2024-11-05 | |
| | | ||||
* | | Modified GameObject according to class diagram (design document) | max-001 | 2024-11-05 | |
| | | ||||
* | | Replaced Point references with Point copy by value | max-001 | 2024-11-05 | |
| | | ||||
* | | Added Matadata component | max-001 | 2024-11-05 | |
| | | ||||
* | | Added get_instances_max() method | max-001 | 2024-11-05 | |
|/ | ||||
* | fix CMakeLists for GTest unit tests | Loek Le Blansch | 2024-11-04 | |
| | ||||
* | `make format` | Loek Le Blansch | 2024-11-03 | |
| | ||||
* | clean up logging example | Loek Le Blansch | 2024-11-01 | |
| | ||||
* | update audio POC | Loek Le Blansch | 2024-10-31 | |
| | ||||
* | minor script system fixes | Loek Le Blansch | 2024-10-31 | |
| | ||||
* | update build commands in readme | Loek Le Blansch | 2024-10-31 | |
| | ||||
* | `make format` | Loek Le Blansch | 2024-10-25 | |
| | ||||
* | implement get_component for scripts | Loek Le Blansch | 2024-10-25 | |
| | ||||
* | `make format` | Loek Le Blansch | 2024-10-24 | |
| | ||||
* | merge master into loek/config | Loek Le Blansch | 2024-10-24 | |
|\ | ||||
| * | add PR #9 comments as code comments | Loek Le Blansch | 2024-10-24 | |
| | | ||||
| * | move template function definition to hpp | Loek Le Blansch | 2024-10-23 | |
| | | ||||
| * | rename SdlContext -> SDLContext | Loek Le Blansch | 2024-10-23 | |
| | | ||||
| * | more nitpicking | Loek Le Blansch | 2024-10-23 | |
| | | ||||
| * | `clang-format` | Loek Le Blansch | 2024-10-23 | |
| | | ||||
| * | initial nitpicking | Loek Le Blansch | 2024-10-23 | |
| | | ||||
| * | fixed merge issue | jaroWMR | 2024-10-23 | |
| | | ||||
| * | merge with niels/rendering | jaroWMR | 2024-10-23 | |
| |\ | ||||
| | * | rendering and assetmanager | heavydemon21 | 2024-10-23 | |
| | | | ||||
| | * | Merge branch 'jaro/poc-physics' into niels/rendering | heavydemon21 | 2024-10-23 | |
| | |\ | ||||
| | * \ | Merge branch 'master' into niels/rendering | heavydemon21 | 2024-10-23 | |
| | |\ \ | ||||
| * | | | | merge with niels/rendering | jaroWMR | 2024-10-23 | |
| |\| | | | ||||
| | * | | | rendering and asset_manager poc | heavydemon21 | 2024-10-23 | |
| | | | | | | | | | | | | | | | | | | | | : | |||
| | * | | | fixed everything and can now work with new compiler, example rendering and ↵ | heavydemon21 | 2024-10-22 | |
| | | | | | | | | | | | | | | | | | | | | made it work with component manager | |||
| | * | | | sound | heavydemon21 | 2024-10-22 | |
| | | | | | ||||
| | * | | | Merge branch 'master' into niels/rendering | heavydemon21 | 2024-10-22 | |
| | |\ \ \ | ||||
| | * | | | | merged further and changed to standard | heavydemon21 | 2024-10-22 | |
| | | | | | | ||||
| | * | | | | Merge branch 'master' into niels/rendering | heavydemon21 | 2024-10-22 | |
| | |\ \ \ \ | ||||
| | * | | | | | rendering and facade | heavydemon21 | 2024-10-22 | |
| | | | | | | | ||||
| | * | | | | | rendering system | heavydemon21 | 2024-10-08 | |
| | | | | | | |