| Commit message (Expand) | Author | Age |
* | rendering color working | heavydemon21 | 2024-12-02 |
* | implemented loek feedback | heavydemon21 | 2024-11-28 |
* | make format | heavydemon21 | 2024-11-28 |
* | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
* | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
* | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
* | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 |
* | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 |
* | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
* | implemented all the feedback | heavydemon21 | 2024-11-26 |
* | make format | heavydemon21 | 2024-11-26 |
* | added window default config settings | heavydemon21 | 2024-11-26 |
* | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
* | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 |
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| * | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 |
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| | * | rendering particles in at the center point and not in the top left corner. | heavydemon21 | 2024-11-21 |
| * | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 |
| * | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 |
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* | | fixed a rezing and camera origin is now middlepoint | heavydemon21 | 2024-11-25 |
* | | make format | heavydemon21 | 2024-11-22 |
* | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
* | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
* | | working aspect ratio in world units. and add pillarboxing/letterboxing depend... | heavydemon21 | 2024-11-22 |
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* | fixed compile warning and tested the prerequisite that user needs to set expl... | heavydemon21 | 2024-11-20 |
* | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 |
* | rendering system bug | heavydemon21 | 2024-11-20 |
* | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 |
* | implemented feedback | heavydemon21 | 2024-11-20 |
* | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 |
* | example | heavydemon21 | 2024-11-15 |
* | adjusted renderingsystem | heavydemon21 | 2024-11-11 |
* | adjusted rendering and example | heavydemon21 | 2024-11-11 |
* | rendering particle | heavydemon21 | 2024-11-11 |